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Visconte's Riddle
''I have a fate worse than death, but I die every day,{BR} I'm a fool with a trick, who lost his stick,{BR} Deceases by pieces,{BR} Releases by pieces,{BR} I pray this ceases. In the tick-tock of death's clock,{BR} A rescue will be the first step to stop,{BR} In many ways,{BR} The end of days.{BR} Who am I?'' =====10/18/2007===== =====Domino writes...===== Currently, our main objective is to rescue Visconte, the Lord of Trumps. He is being held in the Toom of Midnight, Bunker 12, Malkuth, by none other than Grimes, the Lord of Similarities. To have the best chance of succeess, we decided that we need his nemesis weapon, the Gun that Accepts No Copies. So we journeyed to Hell to get it. On the way there, we met Ovil, Knight of the Void. He has a void cruiser, so we let him join our pary. We visited a number of Immortals, the Lord of Rings being the most helpful. For some reason, perhaps because we are saving his friend, he was very willing to aid us. Well, either that or because I've got some dirt on him. He gave us a ring of wishes, the finger-trap ring to capture Scheme (the Master of Hands), the Great Ring of Cats and the comissioning of the Great Ring of Serpents. In Visconte's quarters, we found a self-portrait, which we'll use to locate him, and the Key of Anubis. So that we have a chance of getting out of Hell, we detoured to the Vatican on Nualis to get the Justice Blade. Night Wing had a condition, that we get for him, something belonging to the Biologin on Reich. We accepted the condition and the blade. We to the Rose City on Sparlainth, and north, through serpent infested land to the desert, in search of the Canyon of the Crescent Moon, Petra. We quickly got lost however. The desert was vast and our ability to find Petra was lacking. My desire to find Hell was strong though, greed spurred me on. Sin, being a pathway to Hell, proved enough to find Petra after a time. Before we entered Hell, we formed a bond of fellowship called "Gambit". Now our enemy's advesary has a name!
Immortals is a role-playing game developed and run by Jim Arona.
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