Page History: Fragment 1 - The Trail of Father Severian
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Page Revision: 15/03/2008 22:33
9/20/2007
From the late Weaver of Mist's notebook...
It all started when the Knight of Iron, the first, advanced the dooms
day clock, freeing Set and heralding the age of the Serpent War.
Beginning of the End
Serafin was alerted immediately and moved to a war footing.
Subsequently, Giddean, the Defender of the Line, was killed to be kept
safe for the impending battle. Set, while his location is unknown,
was rumoured to be interested in the place where mortal souls go when
they move on from the cycle of reincarnation. He was also rumoured to
be investigating a means whereby all Immortals would ultimately owe
allegiance to him.
Some suspect that these rumours were started by Serafin as propaganda.
Others believe that Serfain will be betrayed in the 11th hour by a
group of his allies. But this is clearly rubbish and I have it on
good authority that anyone caught propagating these allegations will
be turned into a lamp.
Our heroes, the Knave of Hearts and the Weaver of Mist, enter the
story in London, Victoria. They saw a carriage visiting Serafin's
house, which had the insignia of a Gorgon's head on it and a monk as
payload, traveling by the name of Father Severin. He stayed for
several days and after that was follow to Budapest, where he spoke
with the Lord of Similarities.
Part of this conversation was overheard. Father Severin asked for his
allegiance in an inevitable battle. The Lord of Similarities
declined, at which point the Father threatened to interfere with the
Lord's plans. The Lord of Similarities took the threat in his stride
and left the Father grateful he was still breathing, but no alliance
was formed.
Father Severin was followed to a small town below the Mediterranean,
which sat the Poorclares convent. At first glance, this convent
didn't seem out of place, but under closer inspection it was a Gorgon
worshiping nest.
Our heroes broke into the convent, a fight ensued and there was lots
of pain and running. The Lord of Mist later died of infected burns,
but his name was upheld by a certain Master of Riddles. The Master of
Riddles' otherwise comely appearance, was marred by some dirt on his
shoe, the Lord of Bones.
The nest of nuns gated out sometime over the intervening introductions
and were ultimately tracked to a Temple of Fire in Bahrain, an island
off the coast of Kuwait. Where they are currently in hiding and up to
no good.
There was riddle game with a Sirrush, which talked about an entity
outside of time and space and an untimely end of days. More on this
later. It's believed that the Eternals are a third-party in the up
coming battle, whose lackeys we are spying on at the moment. Their
motives aren't clear. On the one-hand they're a serpent cult, on the
other hand they are to angels as horrors are to demos, so lawfully
aspected, and so possibly have something to gain from an alliance with
Serafin.
Our current mode is information gathering so that we can work out our
place in the war. The place will be what presents the greatest
opportunity towards the ends we pursue. I don't believe this will be
morally driven.