Page History: Brief Candles
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Page Revision: 26/09/2013 10:47
Cast
Character | Title | Player |
---|
Bower | The Knave of Shadows | Ed Douglas |
Suhoi | Master of the Waters | Denis Matveev |
? | Lady of the Forest | Heather |
Domino | The Master of Riddles | Jason Stevens |
Contents
Overview
Employer
Mark, Death's Champion.
Mission
The Angels of the Seal have returned to the Known Realms at the speed of death, and have much to reveal of what they have seen.
Session 1 - An Answer to the World Riddle
Domino writes...
The World Riddle
We meet in Alusia. A tinker outside
Novadom is waiting for us and gives us directions to
Sumaldi, where Mark is. We travel there without incident to find some seriously hard-working goblins rebuilding the place. A Death wanders out to meet us, who seems to inspire the goblins, and in a bone-dry voice says, FOLLOW ME.
He leads us to an audience chamber where Mark is seated. The pleasantries are brief and we learn that the Seal Angels have returned and are currently resurrecting. Mark said he spoke with them and tells us the much anticipated news: what it was these staunch Immortals encountered in the
Outer Darkness and what was it that killed them so swiftly. What they found is that the World Riddle is about to be answered.
This, Mark explains, is not good. The question, "Is there a God?" will be answered which will
complete the universe, ending change. It will be like
ice-crystals seeding in sub-zero water - the universe will cease.
We discus some options:
- Go to House Kerberoth, speak with Lord Tirwh and try to increase the uncertainty there.
- Go to the Library of Leng and speak with the Elder Ones.
- Go to Ys in Hell, an outcome of which might require the release of the Devil.
- Get some Time Flies from the Pit.
- Attack Berith, who is currently travelling through the Abyss as a little girl.
Mark is particularly keen for us to attack Berith, so we wittingly agree. So the first stop is the Abyss; via House Kerberoth and any other place we might venture before hand.
As we leave, we find an odd house nearby. It's like the House of Many Rooms but a younger horror. We poke around and discover it has five connections, two of which are unreal:
The house is drawing madness from Bedlum. The guardian of the house is a Cenobite - a tough creature with a tetrahedral torso.
Road to Kerberoth
Mark lets us travel through the Valley of Death to Jiroth in the Lands of Chaos. We visit Theothrastis for some supplies. During conversation he mentions that there are some singing bees that produce some unusual honey. I'm curious so I head off there and meet with Kreyten nel Vethra, keeper of the singing bees. He starts explaining that their honey and wax have magical properties when I notice a hidden rune of control on his forehead. I suggest that he might want to have that looked at, and he quickly agrees while cursing Blackrod. I remove it for him and we trade. Of particular interest to me is the wax, which can be used to create seals - to hold onto Substance without Form, for example.
We head off over the mountains where the griffons are. A few prides see us, line up in attack formation and come screaming in.
Gryphon
Now, it's well known that "griffon" stems from the Greek word
griphus, meaning
fabulous bird, and the Latin
griphos meaning
riddle. But I wager that the giffins are unlikely to care if they're also logo-griffins, the manifestation of a bad pun, we just attack.
Speculation