Immortals

Page History: Endgame Ω The Walker in Shadows


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Page Revision: 20/11/2012 20:42


Appearance



The traveler's shadowy and massive form fills the doorway. His great dark grey cloak obscures in its depths his huge chest gauntleted hands and pillar'd legs. Beneath his great dark grey cloak something rustles and moves. Small inhuman, alien jointed limbs click and clatter against something solid in the dark folds of his cloak. Hidden mouths drink in the scents and taste of life and shiver with unnatural ravenous hunger. Your eyes drift up to the grey helm, lower half veiled or is it muzzled in dark silk. Your stare is drawn to the eyes beneath the iron slits. Those endless pools, sometimes dark, sometimes luminous, but always steady, reflect back forgotten and strange lands and paths both unseen and untrodden by mortal man. From the traveler a painful, inhumanly deep voice swells and breaks as a tide in your chest. "ENDGAME HAS COME FOR YOU!"

Two head sized, spider like drops of inkiest night erupt from the travelers shadowy heart. These things drop to the floor and with dark malice fix their hungry eyes on you. A broadsword appearing from some unseen shadowy scar slides all too comfortably into the strangers powerful right hand. Blue lightning crackles and plays across the blade filling the room with the warning smell of ozone. Your nape hairs stand in sympathy.

Before you the air PULSES with energy and the traveller, this Walker In Shadow, covers the dozens of paces you foolishly believed your ally in one single, unbelievable step. His enormous frame's sudden, violent imposition on your sense of space nails you to your corner. That terrible head with dreaded inevitability slowly tilts down at your trembling powerless frame.

An ugly seam appears down the vertical middle of the Walker's... mask. With a faint hiss the helm opens untouched slowly outwards. The silk muzzle drops away. You want to look away but somehow his irresistable mailed hand now holds your head enslaved in its sinister deadly grip. Your now panicking orbs tear at their sockets in a final attempt to escape. But their last rebellion is without hope. Now, when finally his visage unshadowed reveals his mockery of a face, your mind can reacts with an unfettered scream. But that gives no reprieve, no relief. The horror of that awful face beats your soul like a many angled hammer, and now for you there is only drooling, senseless, MADNESS!

Endgame - Look away NOW!

Endgame - Look away NOW!

Endgame - Too close for comfort

Endgame - Too close for comfort


Base of Operations



The Path of Endgame, an extra-dimensional pathway that links Endgame with members of the Endgame Connection. The Path is a Warren that forms a straight path unimpeded by geography between any two points. Other immortals can use the path after petitioning Endgame successfully and spending power to attune to it. When anyone other than Endgame uses it they must keep both ends open as part of a minimum team of two. So one of them must first walk the path to the destination while the other holds the origin gate open. Once the other side has been reached then the last person can release the original entrance which closes of its own accord while any other traveler holds the destination gate open. Once the last person exits the destination then the path closes. Endgame suffers no such restriction. The Pathway also can provide temporary power to those initiated in its ways. Endgame is always traveling and the Path of Endgame enables him to travel unseen by prying eyes.

Transport



Endgame can walk to any place he can imagine, provided he has sufficient power.

Character



There is much debate over Endgame's motivations and morality. He uses weapons and skills associated with deplorable professions, appears to be well on his way to becoming a fully fledged horror, and naturally walks in and perceives dimensions that drive others mad. His visage is so ghastly as to have driven fellow immortals insane. He has had amorous liaisons with (and survived quite happily) Mrs Fang, and there is a rumour of some connection to a great female spider-like entity of elemental hunger. He perceives unlight with little effort and is capable of manipulating it.

Conversely all his (recorded) enemies to date have been of the what most would call "evil" variety. He is known to protect ordinary humans often at significant personal risk, from harm. His own faction, the Endgame Connection, admits no evil members. He possesses the strength of ten, one of very few immortals who can claim the ability (which relies entirely on the purity of the heart). He appears quite the philanthropist and he has on more than one occasion raised fellow adventurers to immortality without charge. His only requirement of his beneficiaries to date has been that they "pass it on." Indeed he has even come to their aid when there has been no apparent benefit to himself.

Of course this might all be just some horrible ruse. He seems extremely dark. And what about that connection to the great spider like being of elemental hunger? Can he be trusted?

There is indeed much debate over Endgame's motivations and morality.

Special Abilities



Endgame is extremely strong. He is capable at least of throwing a horse and hansom cab or of lifting an end of a train carriage or perhaps of easily crushing someone to death. He is also an accomplished wrestler which brings us to this next ability. Endgame is able to prevent the magic of others when he puts his hands on them. Apparently mages find this particular combination of strength, wrestling ability and antimagic grip particularly disconcerting.

It is rumoured that the Walker in Shadow can assume the form of a deadly and large half-spider half-man. This abomination is even stronger than his normal form and is rumoured to be a consequence of his speculated unnatural origins in the womb of the Ancient and evil Great Spider spirit, Ungoliant. If the rumours are true then he can preserve things in cocoons of silk and of spinning sticky and extremely strong webs and lines. Of course he can walk on any surface as well. With 8 limbs it could be imagined that anyone seeking to wrestle with him is likely going to end up in a dark and hidden larder somewhere. Seeing as the forms upper body is supposed to be humanoid it is likely that Endgame's spell casting is unimpeded in this form as is his classic sword swinging skill.

As already mentioned, Endgame can "walk" to any place he can imagine. He can also take others with him. Endgame has at times been contracted to create middlemarches for other immortals. It is unknown which beings he has done this for, or indeed the locations of these middlemarches. Endgame does not speak on it.

A number of artifacts in The Walkers possession have enabled him to engage armies personally. IT is rumoured that he possesses the famed Orb of Storms.

Endgame can vomit forth an enigmatic and deadly shadowy presence that drains a beings strength on contact. It is ravenous.

Agents



It is unclear whether the Sisters of Hunger that (apparently) serve him in its multiple forms are Agents. No-one asks him questions about it.

There is a Shadow named Overwatch who continually is alert for threats to Endgame.









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 Immortals is a role-playing game developed and run by Jim Arona.
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