Immortals

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Page Revision: 26/04/2008 11:05


This spell creates a mystic engine capable of sustaining the caster in vectored flight. There are 3 spells that must be cast.

  • Astral Furnace
  • Crucible of Force
  • Will Turbine

The Astral Furnace determines how much force can be drained from the Astral from moment to moment.

The Crucible of Force determines the maximum amount of force the spell can hold.

The Will Turbine is a form of High Compelling restricted to ninth elementals, which is used to direct the force and planar manipulations.

Through careful use of the various spell constructs, a capable wizard should be able to fly about in a controlled manner.

This spell requires a complex matrix 3 and nerves of steel.
 Immortals is a role-playing game developed and run by Jim Arona.
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