Immortals

Miss Faversham - the Lady of the Abyss

 
The Lady of the Abyss

The Lady of the Abyss

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Appearance

Miss Faversham wears a grey and tattered ball gown with hoop skirts (1850s). She carries a reticule in the crook of her elbow, and is veiled in lace and cobwebs. She often carries a fan, as well. Her skirt is covered with black seed pearls.

If her veil is lifted, she appears to be a women, set squarely in middle of her years. She is not ugly, but it would be a rare entity that found her instantly attractive. She is not exactly obese but she seems to occupy more space than most people of her dimensions. Her bosom is certainly capacious. Her waist has not been seen in some time.

In the Abyss, she is sometimes seen carrying a butterfly net.

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Base of Operation

Somewhere in the Abyss. Probably.

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Secondary Titles

Unknown. Speculation would abound, except for fear.

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Transport

Miss Faversham travels in a black carriage and six, driven by an hunchbacked, cadaverous, whip-wielding coachman. She is always preceded by 'the scream of horses, and the clatter of wheels over cobblestones'.

The horse's eyes are red, and flames jet from their nostrils, 'though this can only be seen in darkness. The horses' hooves stand an inch above the ground.

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Special Abilities

Miss Faversham is able to cast various spells from the seed pearls on her dress. She can cause darkness, create spheres of annihilation and transport between them, etc.

Her gown is extremely powerfully armoured. It is some of the most magical armour known.

Her fan can become an interposing shield.

However, it is her reticule that contains her most devastating magic, and those people who have been exposed to the contents of that dire magical device merely shudder. Part of what makes Miss Faversham such a powerful force is that her power is clearly elemental, and the Abyss is a place of power for her. She seems to be able to find people or things in it. She has been known to 'bend' the Abyss to bring people to her.

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Character

Miss Faversham is an extremely powerful Immortal, much more powerful than her reserves of power or her actual age would suggest. Almost all entities that know her story, fear her. This makes her a rather lonely figure, and rather bitter because of it. She assigns blame for her circumstances to other entities, and is often seduced into orgiastic self pity. She frequently emerges from this into towering rage.

And, yet, withal her powerfully negative traits, she is capable of overarching self-sacrifice. Even those entities that seek to profit by her lust for vindictive revenge move very carefully, because she has been known to change her mind in a moment of lucidity or deeper insanity, and sacrifice herself for the good of all.

Which brings us, lastly, to her mental health. Miss Faversham is mad, sometimes. It is said that she suffers from a condition of insanity that renders her very unpredictable for a ten year period, and then a ten year abatement follows. Only Mane, the Lord of Charms kept a chronological record of her mental health.

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Agents

Henri, her coachman.
 Immortals is a role-playing game developed and run by Jim Arona.
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