Immortals

Oberon - the Lord of Wands

 
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Appearance

Oberon

Oberon

A tall, profoundly mesomorphic man. He stands six foot two, has blond hair and piecing blue eyes. Oberon is the picture of manly beauty and strength. He bears a striking resemblance to Florian, and it is speculated that they are related.

Oberon dresses in a tunic and leggings of forest green and brown Across his cloak the seasons play out their dance on the ever changing image of a forest glade. He is never seen without Cemtorlon, his Staff. It is is about seven feet in length and marked with most of his spells.

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Base of Operation

Manor on the Moors in Feralie, Citadel of the Wands in Feralie. Bridge of Sighs in Sparlainth.

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Secondary Titles

Lord of Forests, Lord of the Changefires

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Transport

None known

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Special Abilities

May triple the life expectancy of a mortal by touch
May reincarnate fallen warriors in his trees.
May create Nexes between Planes
He summons:

  • The Huorns, the spirits of trees to fight for him
  • The Pack, a bound forest fire in the shape of a pack of wolves
  • The Wild Hunt, a careening collection of maddened predators

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Character

Oberon holds a patronising regard for mortals. He believes that Immortals have a duty of protection to them. Some Immortals are pernicious to mortals, and they (the mortals) need to be protected from them (the pernicious Immortals).

Despite his powers, Oberon would rather grant an enemy mercy than death, seeking to reform evil rather than simply destroy it. In addition, reformed Immortals can be farmed for their resources, as part of the redemption process.

Oberon admires honour, but is not committed to it as an ideal.

Ruthlessness is his most defining characteristic. He will brook little interference with his plans.

He will keep his given word, but may find a legal way around the actual contract.

Oberon is a powerful and committed ally, and will go to great lengths to preserve his friends and his family should they be threatened. He is remorseless, however, if this confidence is betrayed, and he will prosecute treachery with an hideous revenge.

He is a careful and methodical planner.

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Houses

The Manor on the Moor, on Feralie
The Citadel of Wands, on Feralie
Pays de Basque, on Victoria
The Bridge of Sighs, on Sparlainth
Oberon is rumoured to have several other Houses, locations unknown.

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Agents

Henry – a Navigator
Quarryman – a crystal golem
Sylus – a wandering Magician
Charlemagne – a general
Autumn, a Dryad.
 Immortals is a role-playing game developed and run by Jim Arona.
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