Immortals

Sir Mahoderes passing - Part 2

 
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The Cast

CharacterTitlePlayer
NereusCaster of BonesEd Douglas
EliakimKeeper of KeysJason Stevens
JoachimSpinner of TalesRyan Randall (not present)
JarumapaMaster of the MechanicalTerry
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Plane

Nualis. Edit

Location

Pyramid next to cathedral. In city named Sigeia has an approximate population of 500k. Edit

Events

Snuck into pyramid. Found lots of summoning geometric thingies. Left them alone. Opened a set of double-doors. Fireball was detonated on party. Most were unharmed except for Eliakim who took the it all as he was disarming the traps. Eliakim caught on fire and was put out by Nereus. Nereus was feared and fled expeditiously. Jarumapa decided that closing the doors was a good idea, as did Eliakim, but in the meantime Joachim was also feared and followed in Nereus' footsteps. Nereus's miracle pool kicked in and he stopped at a door at the bottom of the stairs and decided to give himself some backbone.

Another fireball was partially blocked by a rune wall that was erected once Eliakim and Jarumapa trumped to Nereus. Eliakim had to fight something while travelling along the trump and 'something' was taken.

Returning to the battle, Nereus opened a couple of wounds on the critter (Eye of Fear and Flame). It ran away - back to the underworld.

The party looked around and noticed that the room could somehow be 'turned'/'twisted' to bring in a 'wheel' that had humans strapped to it.

Death knight turned up, with a mage and some plebs. Too tough, we ran through a door that Nereus planted on the rear wall. This lead into the inner workings of the room and a whole heap of quantum mechanical wierd stuff. Eliakim was dragging the death knights sword (vorpal, unholy avenger) which seemed to affect the realm, so we moved on. Eventually Eliakim became 'stuck' and Nereus convinced the sword that it did in fact have no gravitational effect and ended up with 'colours' on one hand and anit-colour on the other.

Came out in the room with the wheel and found a demon there who was very slow. Room was in Haddrens Wall and Eliakim found a path to lead us out. Seems it was some sort of Entropy well - at which point Eliakim quickly whipped out one of his many buckets contructed for just such circumstances and scooped up some entropy to take with us.

Once we were out, Eliakim made the demon (Apis?) an Agent and we found we were in the Abyss.
 Immortals is a role-playing game developed and run by Jim Arona.
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