Immortals

Skills - Thief, Assassin and Spy

 
These skills are composed of a number of sub-skills, some of which are deemed to be primary.

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Sub-Skills

Each of these skills is composed of a number of similar sub-skills. Namely:

Sneak
Find Traps
Remove Traps
Backstab
Memory
Disguise
Climb walls


Sneak is considered to be primary for all 3 classes. Further, the table below details which other skills are primary (by class):

ClassAdditional Skills
AssassinBackstab
SpyMemory and Disguise
ThiefFind/Remove Traps and Climb Walls

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Skill Progression

Each time the main skill (Assassin/Spy/Thief) is raised, the primary skill is also raised. This means that the primary skill is always the same as the main skill itself.

Each sub-skill starts at zero (0) and must be raised separately but can only ever be raised to half of the main skill. The cost to raise the sub-skill is equal to the value the sub-skill is being raise to.

To raise it from 0 to 1, costs 1.
From 1 to 2, costs 2.
From 2 to 3, costs 3. And so on.

When the sub-skill is used, its value is the value to which it has been raised, plus HALF of the main skill. So, a 6 point thief, that has not developed their backstab skill, will have a 3 point backstab (0 as it has not been raised, plus half of their thief skill which is 3).
 Immortals is a role-playing game developed and run by Jim Arona.
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