Immortals

  • No damage (*3) - to offset divisors, only.
  • Ritually pre-cast(*3)
  • AoE cone (/3)
  • Gaze(/3)

Victims in the area are slowed 1 point at the end of the 1st round, 3 at the end of the 2nd round, 6 after the 3rd round, etc, until the value of the paralysis reaches its maximum, at which point it counts down. The value generated is subtracted from the victim's number of initiations, so that they become slower until they are completely paralysed when the number becomes negative.

Requires a complex matrix[2].

 Immortals is a role-playing game developed and run by Jim Arona.
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