Immortals

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Key

↔ Reciprocal Nexes
→ Departing Nexes
← Arriving Nexes

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New Terra

SkyReach Tower

↔ The Apocalypse Cafe, Malkuth
↔ Victoria Station, Victoria
→ The Riven Tower, Assirrya

Carnival of Faces

← The Hall of Mirrors, Victoria

Heartbreak Hotel

← The Hall of Mirrors, Victoria

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Victoria

Victoria Station

↔ SkyReach Tower, New Terra
↔ The Pass into Nightfall, Assirrya
Note:-The Warrens (in London) leads to Wildside Walk, Assirrya

The Hall of Mirrors

→ The Carnival of Faces

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Asirrya

The Riven Tower

← SkyReach Tower, New Terra

Murderer's Row

↔ The Thieves Highway, Malkuth (special conditions apply)

Wildside Walk

The Warrens, Victoria (London)

The Pass into Nightfall

↔ The Fastness of Silverpeak Mountain, Feralie
↔ Victoria Station, Victoria (London)

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Feralie

The Last Turning on the Long Road

→ Heartbreak Hotel, New Terra

The Fastness of Silverpeak Mountain

↔ The Pass into Nightfall, Assirrya

Manor on the Moors

← The Bridge of Sighs, Sparlainth
← The Well of Blood, Malkuth

The River of Tears

← The Well of Blood, Malkuth

The Citadel of Wands

→ Bloodfang Keep, Nualis Edit

Sparlainth

The Great Pyramid of Keys

Unknown at this time.

The Inn of the Fallen

→ Cenotaph, Malkuth

The Ravelin Against the Unheld Circle

Unknown at this time.

The Bridge of Sighs

→ The Manor on the Moors

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Malkuth

The Caer of Chill Embrace

Unknown at this time.

The Thieves Highway

↔ Murderer's Row, Assirrya (special conditions apply)

Cenotaph

← The Inn of the Fallen, Sparlainth

The Apocalypse Cafe

↔ SkyReach Tower, New Terra
↔City of Brass, Hell

The Well of Blood

→ The River of Tears, Feralie
→ The Manor on the Moors, Feralie

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Westover

The Heights of Faith

↔ City of the Rose, Sparlainth

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Nualis



→ Bloodfang Keep, Reich
 Immortals is a role-playing game developed and run by Jim Arona.
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